方舟生存进化镰刀龙代码是什么

方舟生存进化(ARK: Survival Evolved)是一款由Wildcard Studios开发的动作冒险游戏。该游戏将玩家代入一个野外生存的世界,与恐龙和其他玩家进行搏斗、建造和合作。镰刀龙是该游戏中的一种恐龙,下面将为您介绍方舟生存进化镰刀龙代码。

镰刀龙简介

1. 镰刀龙是一种中型掠食者,它有着锐利的爪子和牙齿。它是方舟生存进化中较为常见的恐龙之一。

2. 镰刀龙能够攀爬、跳跃和奔跑,移动速度非常快。在游戏中可以用来追击猎物、逃跑或者进行攻击。

方舟生存进化镰刀龙代码是什么

镰刀龙代码

1. 镰刀龙生成代码

镰刀龙的生成代码如下:

```BlueprintGeneratedClass DinoCharacterBP_Lystro.DinoCharacterBP_Lystro_C

BlueprintParent = "DinoCharacter_BP_C"

isCaveDino = false

bCanRideOnShoulder = true

DescriptiveNameTag = "Sickle Dragon"

ObjectThumbnail = (BlueprintGeneratedClass'/Game/PrimalEarth/Dinos/Thylaco_Character_BP.Thylaco_Character_BP_C')

PlayerProtectionDurationWhileRiding = 0.400000

SpeciesName = "Lystrosaurus_mitchellae"

bUseTamedFoodValues = false

wildPointsAfterTame = 0.0

RequiredTameAffinity = 1.000000

bUseClassicFlyerMovement = false

NPCReplacements=((FromClassName="DinoCharacter_BP_Lystro_C",ToClassName="DinoCharacter_BP_Lystro_C"))

DinoNameTag = "Sickle Dragon"

TamingListClass = "TamingList_Lystro_C"

MaxUseDistance = 1200

IsWaterCreature = false

bWantsToRun = true

KnockbackMultipliers = ((WeaponClass=Class'WeaponBow_C',Multiplier=5.0),(WeaponClass=Class'WeaponCompoundBow_C',Multiplier=2.0),(WeaponClass=Class'WeaponCrossbow_C',Multiplier=2.0),(WeaponClass=Class'WeaponHarpoonLauncher_C',Multiplier=2.0),(WeaponClass=Class'WeaponHarpoonLauncher_Large_C',Multiplier=2.0),(WeaponClass=Class'WeaponLongneck_C',Multiplier=2.0),(WeaponClass=Class'WeaponMachinedShotgun_C',Multiplier=10.0),(WeaponClass=Class'WeaponShotgun_C',Multiplier=10.0),(WeaponClass=Class'WeaponSpear_Large_C',Multiplier=5.0),(WeaponClass=Class'TranquilizerDart_C',Multiplier=1.0),(WeaponClass=Class'TranquilizerTrapBear_C',Multiplier=2.0),(WeaponClass=Class'TranquilizerTrapLarge_C',Multiplier=2.0),(WeaponClass=Class'TranquilizerTrapSmall_C',Multiplier=2.0),(WeaponClass=Class'TranqSpear_C',Multiplier=5.0))

NPCSpawnEntries=((NPCsToSpawnString="Sickle Dragon_Character_BP_C,1",NPCSpawnLimits=((NPCClassString="Sickle Dragon_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0))))

SaddleBones=((BoneName="Root",BoneIndex=0),(BoneName="LowerBack",BoneIndex=1),(BoneName="Tail_01",BoneIndex=2),(BoneName="Tail_02",BoneIndex=3),(BoneName="Tail_03",BoneIndex=4),(BoneName="L_Thigh",BoneIndex=5),(BoneName="L_Calf",BoneIndex=6),(BoneName="L_Foot",BoneIndex=7),(BoneName="R_Thigh",BoneIndex=8),(BoneName="R_Calf",BoneIndex=9),(BoneName="R_Foot",BoneIndex=10),(BoneName="L_Forearm",BoneIndex=11),(BoneName="L_Forearm1",BoneIndex=12),(BoneName="L_Forearm2",BoneIndex=13),(BoneName="L_Forearm3",BoneIndex=14),(BoneName="L_Forefoot",BoneIndex=15),(BoneName="R_Forearm",BoneIndex=16),(BoneName="R_Forearm1",BoneIndex=17),(BoneName="R_Forearm2",BoneIndex=18),(BoneName="R_Forearm3",BoneIndex=19),(BoneName="R_Forefoot",BoneIndex=20),(BoneName="Head",BoneIndex=21))

DinoSpawnWeightMultipliers = ((30.000000,DinoClassString="Sickle Dragon_Character_BP_C"))

babyCuddleIntervalMultiplier=1.000000

BabyImprintingStatScaleMultiplier=1.000000

PerLevelStatsMultiplier_DinoWild=((HealthMultiplier=1.0,StaminaMultiplier=1.0,TorpidityMultiplier=1.0,OxygenMultiplier=1.0,FortitudeMultiplier=1.0,WeightMultiplier=1.0,MeleeDamageMultiplier=1.0,SpeedMultiplier=1.0,TempFortitudeMultiplier=1.0))

PerLevelStatsMultiplier_DinoTamed=((HealthMultiplier=1.0,StaminaMultiplier=1.0,TorpidityMultiplier=1.0,OxygenMultiplier=1.0,FortitudeMultiplier=1.0,WeightMultiplier=1.0,MeleeDamageMultiplier=1.0,SpeedMultiplier=1.0,TempFortitudeMultiplier=1.0))

TamedBaseHealthMultiplier = 1.0

DisplayProperties=(X=140,Y=140,Scale=1.0)

KnockbackOnChargeMass = 70000.000000

KnockoutDominance = 0.050000

MeleeAttackCooldownTime = 2.000000

MinHurtVelocityForKnockback = 700.000000

WalkingSpeed = 330.000000

RunningSpeed = 610.000000

bIsGroundPierceImmune = false

bDisableCameraInterpolationOnServer = false

bCannotBeRiddenByNonTribalMembers = false

SeatLocalOffset=(X=-98.346901,Y=5.561247,Z=43.811096)

RiderNameTag = "Rider"

bConditionalPassiveTame = false

End Object

```

上述代码是镰刀龙的生成代码,其中包括了该恐龙的各项属性和特征。在游戏中,该代码用于生成新的镰刀龙实例。

2. 镰刀龙攻击代码

镰刀龙的攻击代码如下:

```BlueprintGeneratedClass SickleDragon_Character_BP.SickleDragon_Character_BP_C

AutoFleeVelocity=1.000000

AllowZiplineAttachment=true

bAllowPlatformSaddleMultiFloors=true

SpeciesName="Sickle Dragon"

bUseCorpseFinder=false

bIsBoss=false

bShouldServerTame=true

OverrideNamedEngramEntries=((ClassName="EngramEntry_Saddle_SickleDragon_C",EngramLevelOverride=0,EngramPointsOverride=0,EngramHidden=true),(ClassName="EngramEntry_SickleDragonSaddle_Tek_C",EngramPointsOverride=0,EngramLevelOverride=0,EngramHidden=true))

bUseRiderUnattachedDamageMultiplier=true

bCanDoTamedTargeting=true

bDoFriendlyTorpor=false

TamedTargetingTeam=(FriendlyName="Wild",EnemyName="Wild Aggressive")

bMelonBoosted=false

bUseClassDefaultCharacterStatusValues = false

LowHealthDinoCharacterStatusComponentClassString="LowHealthDinoCharacterStatusComponent_Large_Character_BP_C"

HighHealthDinoCharacterStatusComponentClassString="DinoCharacterStatusComponent_BP_Huge"

End Object

```

上述代码是镰刀龙的攻击代码,其中包括了镰刀龙的攻击方式和特征。在游戏中,该代码用于描述镰刀龙如何进行攻击。

3. 镰刀龙AI代码

镰刀龙的AI代码如下:

```BlueprintGeneratedClass SickleDragon_Character_BP.SickleDragon_Character_BP_C

dinoAI=DinoAIEnum_Normal

TamedAggressionLevel=TamedAggressionLevelEnum_Low

TargetingTeam=(FriendlyName="Wild",EnemyName="Wild Aggressive")

bSpawnForRecovery=false

bIsBogSpider=false

bUsePhantomDive=false

bDisableSeekCover=false

bIgnoreFlyers=false

TargetingRange_UnTamed=10000.000000

ChargeRange=5000.000000

TargetingRange_Tamed=10000.000000

TargetingRange_Flee=2500.000000

MoveToAvoidEnemyDistance=2000.000000

MaxWildDinoLevel=150

End Object

```

上述代码是镰刀龙的AI代码,其中包括了该恐龙的行为方式和特征。在游戏中,该代码用于控制镰刀龙的行为并使其与游戏世界互动。

总结

通过以上介绍,我们了解到了方舟生存进化中镰刀龙的相关代码。这些代码涵盖了该恐龙的各种属性和特征,包括生成、攻击和AI行为。在游戏中,这些代码为镰刀龙的行为和互动提供了关键支持。如果玩家希望在游戏中与镰刀龙进行交互,了解这些代码将非常有用。

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