方舟生存进化(ARK: Survival Evolved)是一款由Wildcard Studios开发的动作冒险游戏。该游戏将玩家代入一个野外生存的世界,与恐龙和其他玩家进行搏斗、建造和合作。镰刀龙是该游戏中的一种恐龙,下面将为您介绍方舟生存进化镰刀龙代码。
镰刀龙简介
1. 镰刀龙是一种中型掠食者,它有着锐利的爪子和牙齿。它是方舟生存进化中较为常见的恐龙之一。
2. 镰刀龙能够攀爬、跳跃和奔跑,移动速度非常快。在游戏中可以用来追击猎物、逃跑或者进行攻击。
镰刀龙代码
1. 镰刀龙生成代码
镰刀龙的生成代码如下:
```BlueprintGeneratedClass DinoCharacterBP_Lystro.DinoCharacterBP_Lystro_C
BlueprintParent = "DinoCharacter_BP_C"
isCaveDino = false
bCanRideOnShoulder = true
DescriptiveNameTag = "Sickle Dragon"
ObjectThumbnail = (BlueprintGeneratedClass'/Game/PrimalEarth/Dinos/Thylaco_Character_BP.Thylaco_Character_BP_C')
PlayerProtectionDurationWhileRiding = 0.400000
SpeciesName = "Lystrosaurus_mitchellae"
bUseTamedFoodValues = false
wildPointsAfterTame = 0.0
RequiredTameAffinity = 1.000000
bUseClassicFlyerMovement = false
NPCReplacements=((FromClassName="DinoCharacter_BP_Lystro_C",ToClassName="DinoCharacter_BP_Lystro_C"))
DinoNameTag = "Sickle Dragon"
TamingListClass = "TamingList_Lystro_C"
MaxUseDistance = 1200
IsWaterCreature = false
bWantsToRun = true
KnockbackMultipliers = ((WeaponClass=Class'WeaponBow_C',Multiplier=5.0),(WeaponClass=Class'WeaponCompoundBow_C',Multiplier=2.0),(WeaponClass=Class'WeaponCrossbow_C',Multiplier=2.0),(WeaponClass=Class'WeaponHarpoonLauncher_C',Multiplier=2.0),(WeaponClass=Class'WeaponHarpoonLauncher_Large_C',Multiplier=2.0),(WeaponClass=Class'WeaponLongneck_C',Multiplier=2.0),(WeaponClass=Class'WeaponMachinedShotgun_C',Multiplier=10.0),(WeaponClass=Class'WeaponShotgun_C',Multiplier=10.0),(WeaponClass=Class'WeaponSpear_Large_C',Multiplier=5.0),(WeaponClass=Class'TranquilizerDart_C',Multiplier=1.0),(WeaponClass=Class'TranquilizerTrapBear_C',Multiplier=2.0),(WeaponClass=Class'TranquilizerTrapLarge_C',Multiplier=2.0),(WeaponClass=Class'TranquilizerTrapSmall_C',Multiplier=2.0),(WeaponClass=Class'TranqSpear_C',Multiplier=5.0))
NPCSpawnEntries=((NPCsToSpawnString="Sickle Dragon_Character_BP_C,1",NPCSpawnLimits=((NPCClassString="Sickle Dragon_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0))))
SaddleBones=((BoneName="Root",BoneIndex=0),(BoneName="LowerBack",BoneIndex=1),(BoneName="Tail_01",BoneIndex=2),(BoneName="Tail_02",BoneIndex=3),(BoneName="Tail_03",BoneIndex=4),(BoneName="L_Thigh",BoneIndex=5),(BoneName="L_Calf",BoneIndex=6),(BoneName="L_Foot",BoneIndex=7),(BoneName="R_Thigh",BoneIndex=8),(BoneName="R_Calf",BoneIndex=9),(BoneName="R_Foot",BoneIndex=10),(BoneName="L_Forearm",BoneIndex=11),(BoneName="L_Forearm1",BoneIndex=12),(BoneName="L_Forearm2",BoneIndex=13),(BoneName="L_Forearm3",BoneIndex=14),(BoneName="L_Forefoot",BoneIndex=15),(BoneName="R_Forearm",BoneIndex=16),(BoneName="R_Forearm1",BoneIndex=17),(BoneName="R_Forearm2",BoneIndex=18),(BoneName="R_Forearm3",BoneIndex=19),(BoneName="R_Forefoot",BoneIndex=20),(BoneName="Head",BoneIndex=21))
DinoSpawnWeightMultipliers = ((30.000000,DinoClassString="Sickle Dragon_Character_BP_C"))
babyCuddleIntervalMultiplier=1.000000
BabyImprintingStatScaleMultiplier=1.000000
PerLevelStatsMultiplier_DinoWild=((HealthMultiplier=1.0,StaminaMultiplier=1.0,TorpidityMultiplier=1.0,OxygenMultiplier=1.0,FortitudeMultiplier=1.0,WeightMultiplier=1.0,MeleeDamageMultiplier=1.0,SpeedMultiplier=1.0,TempFortitudeMultiplier=1.0))
PerLevelStatsMultiplier_DinoTamed=((HealthMultiplier=1.0,StaminaMultiplier=1.0,TorpidityMultiplier=1.0,OxygenMultiplier=1.0,FortitudeMultiplier=1.0,WeightMultiplier=1.0,MeleeDamageMultiplier=1.0,SpeedMultiplier=1.0,TempFortitudeMultiplier=1.0))
TamedBaseHealthMultiplier = 1.0
DisplayProperties=(X=140,Y=140,Scale=1.0)
KnockbackOnChargeMass = 70000.000000
KnockoutDominance = 0.050000
MeleeAttackCooldownTime = 2.000000
MinHurtVelocityForKnockback = 700.000000
WalkingSpeed = 330.000000
RunningSpeed = 610.000000
bIsGroundPierceImmune = false
bDisableCameraInterpolationOnServer = false
bCannotBeRiddenByNonTribalMembers = false
SeatLocalOffset=(X=-98.346901,Y=5.561247,Z=43.811096)
RiderNameTag = "Rider"
bConditionalPassiveTame = false
End Object
```
上述代码是镰刀龙的生成代码,其中包括了该恐龙的各项属性和特征。在游戏中,该代码用于生成新的镰刀龙实例。
2. 镰刀龙攻击代码
镰刀龙的攻击代码如下:
```BlueprintGeneratedClass SickleDragon_Character_BP.SickleDragon_Character_BP_C
AutoFleeVelocity=1.000000
AllowZiplineAttachment=true
bAllowPlatformSaddleMultiFloors=true
SpeciesName="Sickle Dragon"
bUseCorpseFinder=false
bIsBoss=false
bShouldServerTame=true
OverrideNamedEngramEntries=((ClassName="EngramEntry_Saddle_SickleDragon_C",EngramLevelOverride=0,EngramPointsOverride=0,EngramHidden=true),(ClassName="EngramEntry_SickleDragonSaddle_Tek_C",EngramPointsOverride=0,EngramLevelOverride=0,EngramHidden=true))
bUseRiderUnattachedDamageMultiplier=true
bCanDoTamedTargeting=true
bDoFriendlyTorpor=false
TamedTargetingTeam=(FriendlyName="Wild",EnemyName="Wild Aggressive")
bMelonBoosted=false
bUseClassDefaultCharacterStatusValues = false
LowHealthDinoCharacterStatusComponentClassString="LowHealthDinoCharacterStatusComponent_Large_Character_BP_C"
HighHealthDinoCharacterStatusComponentClassString="DinoCharacterStatusComponent_BP_Huge"
End Object
```
上述代码是镰刀龙的攻击代码,其中包括了镰刀龙的攻击方式和特征。在游戏中,该代码用于描述镰刀龙如何进行攻击。
3. 镰刀龙AI代码
镰刀龙的AI代码如下:
```BlueprintGeneratedClass SickleDragon_Character_BP.SickleDragon_Character_BP_C
dinoAI=DinoAIEnum_Normal
TamedAggressionLevel=TamedAggressionLevelEnum_Low
TargetingTeam=(FriendlyName="Wild",EnemyName="Wild Aggressive")
bSpawnForRecovery=false
bIsBogSpider=false
bUsePhantomDive=false
bDisableSeekCover=false
bIgnoreFlyers=false
TargetingRange_UnTamed=10000.000000
ChargeRange=5000.000000
TargetingRange_Tamed=10000.000000
TargetingRange_Flee=2500.000000
MoveToAvoidEnemyDistance=2000.000000
MaxWildDinoLevel=150
End Object
```
上述代码是镰刀龙的AI代码,其中包括了该恐龙的行为方式和特征。在游戏中,该代码用于控制镰刀龙的行为并使其与游戏世界互动。
总结
通过以上介绍,我们了解到了方舟生存进化中镰刀龙的相关代码。这些代码涵盖了该恐龙的各种属性和特征,包括生成、攻击和AI行为。在游戏中,这些代码为镰刀龙的行为和互动提供了关键支持。如果玩家希望在游戏中与镰刀龙进行交互,了解这些代码将非常有用。